Please check out my other websites

Posted on 12 days ago by Walter Reid

I’ll be honest, my personal website is a little out dated these days –

Please check out some of the other websites I maintain:

Goofball Games – Which is my personal company website.
iPhone Game Tutorials – Where developers can learn how to write games for the iphone / ipad and iTouch devices.
Roommate Rant – A fun website to test the power of user generated content.

I’m also happy to announce that I just started a new series of tutorials at:

Android Game Tutorials – Hopefully there tutorials will be as informative to the android crowd as my other tutorial site was to iPhone developers.

Anyway, I’ll get around to updating this site at some point… The flash tower defense tutorials were hugely popular and so were my demo opengl were also (so I’ll keep the site up a little longer).

So please explore and check out some other portions of my work around the web.

Thanks,
Walter

How To Build a Tower Defense Flash Game – Part 10 Win or Lose

Posted on 1080 days ago by Walter Reid

Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!

Here is the latest tower defense game that you can now build…





How To Build a Tower Defence Flash Game – Part 9 Scores and Wave Timeline

Posted on 1082 days ago by Walter Reid

Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…

How to build a tower defense flash game (Part 8 - Poison Tower and Basic Startup)

Posted on 1110 days ago by Walter Reid

We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.

How to build a tower defense flash game (Part 7 - Money and Upgrades!)

Posted on 1122 days ago by Walter Reid

You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…

How to build a tower defense flash game (Part 6 - Tower Powers!)

Posted on 1144 days ago by Walter Reid

Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!

How to build a tower defense flash game (Part 5 - Wave after Wave of Creep Kill'in)

Posted on 1146 days ago by Walter Reid

Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!

How to build a tower defense flash game (Part 4 - Starting the tower attack)

Posted on 1148 days ago by Walter Reid

Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.

How to build a tower defense flash game (Part 3 - Rotation and Realism)

Posted on 1152 days ago by Walter Reid

Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.

How to build a tower defense flash game (Part 2 - Placing Towers)

Posted on 1154 days ago by Walter Reid

Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!

How to build a tower defense flash game (Part 1 - Waypoints and Enemies)

Posted on 1157 days ago by Walter Reid

I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.