First Of Many

Thought I would try something new for the website. I’m gonna try to keep a blog of my game programming endeavors. This means I need to upload all my old content, but I think this will be worth it. I’ll see how this works out and if it all goes well I will stick with this permanently.

Things I need to upload:

Recent Game Projects:

  • Mind Attack – a 2d Intense Memory Game
  • Paddle Ball – a Multiplayer Table Tennis-esque Game

Older Game Projects:

  • Osirus – a 3d Space Adventure Game
  • Land Locked – an Single Player Outdoor FPS

Demo Projects:

  • There’s like 25 of these I’ll list them later…

If you got any suggestions or anything nice to say about the demo’s I post—please feel free to comment below. I usually include all source code with my posts so enjoy

Click here for a other articles in the article section.

Posted on Apr 2, 02:06 PM by Walter Reid

Let the carnage begin. Can’t wait to see what you come up with!

Craig Keltin | Apr 2, 02:10 PM | #

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How To Build a Tower Defense Flash Game – Part 10 Win or Lose

Posted on Feb 20, 08:41 PM by Walter Reid

Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!

Here is the latest tower defense game that you can now build…





How To Build a Tower Defence Flash Game – Part 9 Scores and Wave Timeline

Posted on Feb 18, 09:05 PM by Walter Reid

Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…

How to build a tower defense flash game (Part 8 - Poison Tower and Basic Startup)

Posted on Jan 21, 08:30 PM by Walter Reid

We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.

How to build a tower defense flash game (Part 7 - Money and Upgrades!)

Posted on Jan 10, 03:26 PM by Walter Reid

You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…

How to build a tower defense flash game (Part 6 - Tower Powers!)

Posted on Dec 18, 10:28 PM by Walter Reid

Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!

How to build a tower defense flash game (Part 5 - Wave after Wave of Creep Kill'in)

Posted on Dec 17, 12:00 PM by Walter Reid

Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!

How to build a tower defense flash game (Part 4 - Starting the tower attack)

Posted on Dec 15, 01:41 PM by Walter Reid

Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.

How to build a tower defense flash game (Part 3 - Rotation and Realism)

Posted on Dec 11, 07:31 AM by Walter Reid

Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.

How to build a tower defense flash game (Part 2 - Placing Towers)

Posted on Dec 8, 11:12 PM by Walter Reid

Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!

How to build a tower defense flash game (Part 1 - Waypoints and Enemies)

Posted on Dec 6, 11:44 AM by Walter Reid

I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.