I’ve made a few changes to the look and feel of the site. It is easier for me to update and keep track of my changes.
For those interested I’ve put about 1/2 of my Opengl demos back online and you can find them in the OpenGL Demos Menu.
Please tell me if they’re helpful since I’ve done most of them to help out a community that has been really great for me.
I’ve also posted the screen shots from my last few projects and when I can clean up some of the source codes I will be posting them as well. You can find them in the Projects Menu.
Click here for a other articles in the article section.
Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!
Here is the latest tower defense game that you can now build…
Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…
We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.
You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…
Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!
Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!
Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.
Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.
Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!
I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.
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