Sid Meier's Civilization Revolution - SERIOUS PROBLEMS

Just so everyone knows – Please do not buy “Sid Meier’s Civilization Revolution” for the PS3. I don’t say this lightly, but these last few weeks have been a frustrating experience in playing a game I was really looking forward to playing.

Official Site

This games multi-player has so many bugs in it, that you’ll be lucky to find a multi-player game to play in tat will last more than 10-15 minutes before freezing, dropping or both.

Let me explain: I was highly anticipating this game because all of it’s new game play (or at least most of it) was directed towards its multi-player functionality. Unfortunately, I’ve been booted off games more times than I can count – Not only that when I first got the game I could not successfully find a game to play AT ALL for more than 2 weeks. At first I thought “maybe no one has the game yet”, then I did a little searching and wha-la:

Google Search of PS3 Problems

But I’m a patient man, I was told that there would be a patch… the problem is the patch did more hard then good and then 2k games started to blame everyone for the problems but themselves.

Discussion of 2kgames own site of issues and demands for refunds

Now, the patch 1.20 just came out in the U.S., but from these people at the 2k forum – I don’t think it resolved any problems. Not only that if you read into the forum articles a little more the “PR” rep is literally blaming the problems on the clients own connections.

2kgames PR snafu

2k and Civilization Revolution, if I could figure a way to get a refund I would. This product was not what was promised and “I” as an avid gamer will not buy another product from you again

Period.

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Posted on Aug 3, 10:12 PM by Walter Reid

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How To Build a Tower Defense Flash Game – Part 10 Win or Lose

Posted on Feb 20, 08:41 PM by Walter Reid

Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!

Here is the latest tower defense game that you can now build…





How To Build a Tower Defence Flash Game – Part 9 Scores and Wave Timeline

Posted on Feb 18, 09:05 PM by Walter Reid

Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…

How to build a tower defense flash game (Part 8 - Poison Tower and Basic Startup)

Posted on Jan 21, 08:30 PM by Walter Reid

We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.

How to build a tower defense flash game (Part 7 - Money and Upgrades!)

Posted on Jan 10, 03:26 PM by Walter Reid

You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…

How to build a tower defense flash game (Part 6 - Tower Powers!)

Posted on Dec 18, 10:28 PM by Walter Reid

Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!

How to build a tower defense flash game (Part 5 - Wave after Wave of Creep Kill'in)

Posted on Dec 17, 12:00 PM by Walter Reid

Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!

How to build a tower defense flash game (Part 4 - Starting the tower attack)

Posted on Dec 15, 01:41 PM by Walter Reid

Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.

How to build a tower defense flash game (Part 3 - Rotation and Realism)

Posted on Dec 11, 07:31 AM by Walter Reid

Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.

How to build a tower defense flash game (Part 2 - Placing Towers)

Posted on Dec 8, 11:12 PM by Walter Reid

Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!

How to build a tower defense flash game (Part 1 - Waypoints and Enemies)

Posted on Dec 6, 11:44 AM by Walter Reid

I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.