I’m still working on my next article, but it’s been a rough week at MTV and I’ve been kept busy writing a new “key clicker” game engine. I’m still dedicated to the tower defense code and people have told me people are creating some pretty great clones out there. If you want people to check out your work from this page, let me see what you’ve created and I’ll give you a link!
I’m really interested in seeing some of the great things this tutorial can produce, so let me know.
Things to consider when using the tower defense tutorial:
1) Sound – Serious, you need this, I need to write something up, but it REALLY helps game play
2) Air creeps – This helps set the challenge level up a notch with creeps that only certain towers can hit
3) Road blocks – I always love this in games – It’s like a slow/stop tower, but only created on roads
4) More diverse tower types – I created “Fire”, “Water”, “Earth”, etc types – It’s starting to sounds like a “captain planet” episode. We need to make the towers more unique sounding and share portions of the earth, fire, water power types.
5) More interesting creep types – Wouldn’t it be cool to have a large creep that when killed spawned 5 creeps? Put three of them on your map and you’ve got some interesting game play.
6) We need to be able to sell the towers – This is a must, it’s a pretty trivial task, but you need this in any tower defense game
That’s it for now – I’ll see if I can write up some code to this
Click here for a other articles in the article section.
Posted on Mar 6, 12:13 PM by Walter Reid
Yeah, after I read your tutorials I was thinking about selling towers, air creeps and road blocks.
Another cool “road block” is a tower with immolation (does damage if the enemy is near it).
I think a big large creep that explodes after its defeat and spews out a ton of creeps would be awesome.
Also I think a really cool idea would be creeps that could damage your towers as they pass by so then new towers could be made then for the purpose of healing damaged towers.
Road Blocks sounds cool to!
oh i almost have my version of this game made from using your tutorials i hope you like it once i submit it.
Hey Walter, awesome tutorial. Any word on when selling towers will come out, also, is it possible to mix up the creeps? Say for example, wave 9 of creeps would be a wave of a mixture of speed, but each with their own hp and speed. I look forward to your response.
Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!
Here is the latest tower defense game that you can now build…
Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…
We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.
You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…
Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!
Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!
Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.
Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.
Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!
I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.
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