Don’t upgrade to CS4 for flash – It’s been the biggest pain in my ***.
It’s not only that you can only save as CS3 and CS4.
It’s not that some of my asset fla’s periodically, just sorta crash.
It’s not that for some inexplicable reason the IDE just slows to a crawl for certain fla’s
Wait, actually it is those reasons. It’s gotten so bad that 2/3 of all the fla’s I open crash at some point. Oh, and no adobe, I don’t want to send you a crash report – you obviously haven’t done anything with the 300 I’ve sent before this point.
Nice work Adobe, way to drop the ball on this one. It’s one of the reason I’ve been having problems getting the next tutorial up – Flash no longer works on my computer. Anyway it wouldn’t do any good – most people here still have flash 8 or lower.
Anyway, you’ve been warned.
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As a side note:
If you find my tutorial enjoyable nothing makes me happier than building on it – What doesn’t make me happier is something like this:
Go to that page – Seriously, I want you to see what someone did. This isn’t the first time, but when you get a perfectly good tower defense game a “2/5” that not only isn’t a compliment, it’s just crappy. Thanks for someone putting a link to this site in the comments, but I’m not sure anyone will want to learn from it after looking at that example. He built on my “programmer art” with even worse “programmers art”.
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Posted on Mar 12, 11:04 PM by Walter Reid
Dang, i’m really sorry to hear about Flash CS4. I was thinking about getting the whole CS4 sweep but i’ve heard various things about some of the issues are with it.
And I cant believe some one stole your stuff and just slapped it on a site with nothing done to it. Yes i am using your base code for my game but it looks completely different. At least take the time to improve it. But not only that I also have credits going to you for your helpful educational tutorials.
I still await eargly for your latest stuff to build on your tutorials and yes, i’m using Flash version 8 ^ – ^
Holy cow … did you hear that music? I’ve also been using some code as a reference but I am writing most from scratch (best way to learn). Sad for someone to take a tut and upload it as their own.
Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!
Here is the latest tower defense game that you can now build…
Welcome to another installment of my tower defense series – Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay – This lesson we will be covering the following subjects…
We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link.
You can’t get something for nothing. That’s what my family always said, so why should tower defense games be any different. You need to make people work for it. That means you need to pay your towers for hire and the better the towers, the more they should cost. Don’t worry we won’t make anything too expensive, but keep in mind that this is “level balancing” and it is a hugely important step…
Wow, the last article was intense – How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types – but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers!
Each creep has an increasing number of hit points after each wave, starting at 40 and going up to the final boss on wave 6 at 6000. Don’t worry I didn’t limit you with the burden of money yet, so you should have no problems. Just place as many towers as you need to get the job done!
Today we are going to charge right into the newest section in the series – “Starting the tower attack!” This is one of the most important components in a tower defense game and will ultimately be one of the most enjoyable to program. I will definitely not get to all the cooler aspects of attacking towers in this one section, but I promise that we will create all sorts of fun towers soon. You will however, at the end of this particular tutorial, have enough knowledge to make any cool towers you can think of.
Welcome to part 3 of the tower defense series – Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we ned to make sure that the items in the game act like real object.
Welcome to part 2 of the tower defense series – Today we’re going to be adding code to place towers. Whoa, slow down there you say – “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!
I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game.
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