OpenlGL Projects

Hey All I am going to sort all my OpenGL programs within the “OpenGL Projects” section.

Pretty clever, huh?

Obviously everything posted within this section is open source— why else would you care if it was OpenGL—All this goodness comes with the disclaimer that even thought I have done as much as I can to insure the quality of my programs I do not claim the programs won’t jump out and kill you or your friends, family and/or your computer…

If this does happen—I’m terribly sorry…

Since I do use DirectX as a front-end for games occassionally, I’m electing to keep them seperated since some people might have a preference for one and not hte other. So if DirectX is your cup of tea—this isn’t the section for you.

Drawing Text

This is just a simple demo that draws “text” to the screen. Nothing overtly impressive about it, except for the fact it is TEXT ON THE SCREEN!

Some Simple text

You can have the greatest plot for a game but without a method to push this to the user all you’ve really got is images on the screen. Hell, my simple menu system below is nothing really without a method to notify the user about what the buttons do.

I really need to update this with more effects. However, if you’re really interested I believe Nate Robbinson(sp?) wrote an open source text drawing class that is very useful.

Downloads

Click here for a other articles in the opengl section.

Posted on Apr 2, 05:40 PM by Walter Reid

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